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Daytime Interior

A light simulation was conducted in an interior space based on a reference photograph. To achieve this, the elements present in the scene were modeled and assigned their respective materials, which include details of relief and textures to enhance realism. The goal was to create a computer simulation that accurately replicates the environment and lighting of the location at various times of the day, using the Physical Sky shader to generate different natural lighting conditions.

Reference

Reference

Wireframe mode

Wireframe mode

Modeling

Modeling

Physical Sky

Physical Sky

Early morning

Early morning

Afternoon

Afternoon

Evening

Evening

Materials and Textures

Materials and Textures

Render details

Render details